Dagny Sigdis: Human Cleric level 1(xml)

Details

PlayerMandy Weih
Height5'7"
Weight170
Gender
Age21
Alignment
Company
Portrait
Experience
CarriedMoney30 gp
StoredMoney0 gp
Traits
Appearance
Companions
Notes

Stats

Abilities

AbilityScoresModifierCheck
Str14+2+2
Con1000
Dex1100
Int9-1-1
Wis18+4+4
Cha16+3+3

Health

Hit PointsBloodiedSurgesHeal
221175

Defenses

AC Fortitude Reflex Will
16 13 11 17

Skills

SkillModiferTrained
Acrobatics (Dex)-1
Arcana (Int)-1
Athletics (Str)+1
Bluff (Cha)+3
Diplomacy (Cha)+81
Dungeoneering (Wis)+4
Endurance (Con)-1
Heal (Wis)+91
History (Int)+41
Insight (Wis)+91
Intimidate (Cha)+3
Nature (Wis)+4
Perception (Wis)+4
Religion (Int)+41
Stealth (Dex)-1
Streetwise (Cha)+3
Thievery (Dex)-1

Powers

At-Will Powers

PowerAction
Melee Basic AttackStandard Action
Ranged Basic AttackStandard Action
Healing WordMinor Action
Lance of FaithStandard Action
Sacred FlameStandard Action

Encounter Powers

PowerAction
Heroic EffortNo Action
Moradin's ResolveMinor Action
Healing StrikeStandard Action
Divine FortuneFree Action
Turn UndeadStandard Action

Daily Powers

PowerAction
Beacon of HopeStandard Action

Feats

Feat
Human Perseverance
Ritual Caster
Moradin's Resolve

Equipment

Gear

QtyItemEquipped
2Ritual Book0
1Adventurer's Kit0
1Riding Horse0

Weapons

QtyItemEquipped
1Quarterstaff1

Armor

QtyItemEquipped
1Chainmail1

Rituals

QtyItemLevel
1Gentle Repose1
1Brew Potion1
1Comprehend Language1

Powers

At-Will Powers

Name: Melee Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a melee weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Weapon: Quarterstaff:
  AttackStat: Strength
  Defense: AC
  Hit: 4
    +2 Strength modifier.
    +0 half your level.
    +2 proficiency bonus.
  Damage: 1d8+2
    +2 Strength modifier.
Weapon: Unarmed:
  AttackStat: Strength
  Defense: AC
  Hit: 2
    +2 Strength modifier.
    +0 half your level.
  Damage: 1d4+2
    +2 Strength modifier.

Name: Ranged Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a ranged weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Weapon: Unarmed:
  AttackStat: Dexterity
  Defense: AC
  Hit: 0
    +0 Dexterity modifier.
    +0 half your level.
  Damage: 1d4
    +0 Dexterity modifier.

Name: Healing Word

PowerUsage: Encounter (Special)
ActionType: Minor Action
Flavor: You utter a soothing word that mends wounds of the body and spirit.
Display: Cleric Utility
Keywords: Healing
AttackType: Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect:
    The target can spend a healing surge and regain 1d6 additional hit points.
    Level 6: 2d6 additional hit points.
    Level 11: 3d6 additional hit points.
    Level 16: 4d6 additional hit points.
    Level 21: 5d6 additional hit points.
    Level 26: 6d6 additional hit points.
PowerType: Utility
Weapon: Unarmed:
  AttackStat:
  Defense: unknown
  Hit: 0
    +0 half your level.

Name: Lance of Faith

PowerUsage: At-Will
ActionType: Standard Action
Flavor: A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally's attack.
Display: Cleric Attack 1
Keywords: Divine, Implement, Radiant
AttackType: Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target. Level 21: 2d8 + Wisdom modifier radiant damage.
Level: 1
PowerType: Attack
Weapon: Unarmed:
  AttackStat: Wisdom
  Defense: Reflex
  Hit: 4
    +4 Wisdom modifier.
    +0 half your level.
  Damage: 1d8+4
    +4 Wisdom modifier.

Name: Sacred Flame

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power.
Display: Cleric Attack 1
Keywords: Divine, Implement, Radiant
AttackType: Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level. Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1
PowerType: Attack
Weapon: Unarmed:
  AttackStat: Wisdom
  Defense: Reflex
  Hit: 4
    +4 Wisdom modifier.
    +0 half your level.
  Damage: 1d6+4
    +4 Wisdom modifier.

Encounter Powers

Name: Heroic Effort

PowerUsage: Encounter
ActionType: No Action
Flavor: Your grim focus and unbridled energy means that failure is not an option.
Display: Human Racial Power
AttackType: Personal
Effect:
    You gain a +4 racial bonus to the attack roll or the saving throw.

Name: Moradin's Resolve

PowerUsage: Encounter
ActionType: Minor Action
Flavor: Moradin's blessing puts the small on more equal footing with the large.
Display: Feat Utility
Keywords: Channel Divinity, Divine
AttackType: Personal
Effect:
    Until the end of your next turn, you gain a +2 bonus to attack rolls against Large or larger creatures.

Name: Healing Strike

PowerUsage: Encounter
ActionType: Standard Action
Flavor: You call out your god's might to your enemy as you strike, challenging your foe. Your deity bestows a minor blessing of healing upon you or an ally
Display: Cleric Attack 1
Keywords: Divine, Healing, Radiant, Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and you mark the target until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
Level: 1
PowerType: Attack
Weapon: Quarterstaff:
  AttackStat: Strength
  Defense: AC
  Hit: 4
    +2 Strength modifier.
    +0 half your level.
    +2 proficiency bonus.
  Damage: 2d8+2
    +2 Strength modifier.
Weapon: Unarmed:
  AttackStat: Strength
  Defense: AC
  Hit: 2
    +2 Strength modifier.
    +0 half your level.
  Damage: 2d4+2
    +2 Strength modifier.

Name: Divine Fortune

PowerUsage: Encounter
ActionType: Free Action
Flavor: In the face of peril, you hold true to your faith and receive a special boon.
Display: Cleric Feature
Keywords: Channel Divinity, Divine
AttackType: Personal
Effect:
    You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
PowerType: Feature

Name: Turn Undead

PowerUsage: Encounter
ActionType: Standard Action
Flavor: You sear undead foes, push them back, and root them in place.
Display: Cleric Feature
Keywords: Channel Divinity, Divine, Implement, Radiant
AttackType: Close burst 2 (3 at 11th level, 5 at 21st level)
Target: Each undead creature in the burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Charisma modifier. The target is immobilized until the end of your next turn. Level 11: 2d10 + Wisdom modifier radiant damage. Level 21: 3d10 + Wisdom modifier radiant damage.
Miss: Half damage.
PowerType: Feature
Weapon: Unarmed:
  AttackStat: Wisdom
  Defense: Will
  Hit: 4
    +4 Wisdom modifier.
    +0 half your level.
  Damage: 1d10+4
    +4 Wisdom modifier.

Daily Powers

Name: Beacon of Hope

PowerUsage: Daily
ActionType: Standard Action
Flavor: You release a burst of divine energy that weakens your foes even as it heals your allies. The energy lingers within your holy symbol for a short time, improving your ability to heal your allies.
Display: Cleric Attack 1
Keywords: Divine, Healing, Implement
AttackType: Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect:
    You and each ally in the burst regain 5 hit points. Until the end of the encounter, whenever you restore hit points with a healing power, the recipient regains 5 additional hit points.
Level: 1
PowerType: Attack
Weapon: Unarmed:
  AttackStat: Wisdom
  Defense: Will
  Hit: 4
    +4 Wisdom modifier.
    +0 half your level.