Elynnia: Elf Ranger level 1(xml)

Details

PlayerDenise
Height
Weight
Gender
Age
Alignment
Company
Portrait
Experience
CarriedMoney4 gp
StoredMoney0 gp
Traits
Appearance
Companions
Notes

Stats

Abilities

AbilityScoresModifierCheck
Str17+3+3
Con13+1+1
Dex16+3+3
Int1000
Wis16+3+3
Cha8-1-1

Health

Hit PointsBloodiedSurgesHeal
301577

Defenses

AC Fortitude Reflex Will
15 14 14 13

Skills

SkillModiferTrained
Acrobatics (Dex)+81
Arcana (Int)0
Athletics (Str)+81
Bluff (Cha)-1
Diplomacy (Cha)-1
Dungeoneering (Wis)+3
Endurance (Con)+1
Heal (Wis)+81
History (Int)0
Insight (Wis)+3
Intimidate (Cha)-1
Nature (Wis)+101
Perception (Wis)+101
Religion (Int)0
Stealth (Dex)+3
Streetwise (Cha)-1
Thievery (Dex)+3

Powers

At-Will Powers

PowerAction
Melee Basic AttackStandard Action
Ranged Basic AttackStandard Action
Hunter's QuarryMinor Action
Hit and RunStandard Action
Twin StrikeStandard Action

Encounter Powers

PowerAction
Elven AccuracyFree Action
Dire Wolverine StrikeStandard Action

Daily Powers

PowerAction
Jaws of the WolfStandard Action

Feats

Feat
Toughness
Lethal Hunter

Equipment

Gear

QtyItemEquipped
1Adventurer's Kit0
1Arrows0

Weapons

QtyItemEquipped
1Longsword1
1Short sword1
1Longbow0

Armor

QtyItemEquipped
1Leather Armor1

Powers

At-Will Powers

Name: Melee Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a melee weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Weapon: Longsword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d8+3
    +3 Strength modifier.
Weapon: Short sword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d6+3
    +3 Strength modifier.
Weapon: Unarmed:
  AttackStat: Strength
  Defense: AC
  Hit: 3
    +3 Strength modifier.
    +0 half your level.
  Damage: 1d4+3
    +3 Strength modifier.

Name: Ranged Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a ranged weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Weapon: Longbow:
  AttackStat: Dexterity
  Defense: AC
  Hit: 5
    +3 Dexterity modifier.
    +0 half your level.
    +2 proficiency bonus.
  Damage: 1d10+3
    +3 Dexterity modifier.
Weapon: Unarmed:
  AttackStat: Dexterity
  Defense: AC
  Hit: 3
    +3 Dexterity modifier.
    +0 half your level.
  Damage: 1d4+3
    +3 Dexterity modifier.

Name: Hunter's Quarry

PowerUsage: At-Will
ActionType: Minor Action
Display: Hunter's Quarry Power
Effect:
    You can designate the nearest enemy to you that you can see as your quarry.
    Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
    The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
    You can designate one enemy as your quarry at a time.
    Level Hunter's Quarry Extra Damage
    1st–10th +1d6
    11th–20th +2d6
    21st–30th +3d6

Name: Hit and Run

PowerUsage: At-Will
ActionType: Standard Action
Flavor: Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
Display: Ranger Attack 1
Keywords: Martial, Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Effect:
    If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Level: 1
PowerType: Attack
Weapon: Longsword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d8+3
    +3 Strength modifier.
Weapon: Short sword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d6+3
    +3 Strength modifier.
Weapon: Unarmed:
  AttackStat: Strength
  Defense: AC
  Hit: 3
    +3 Strength modifier.
    +0 half your level.
  Damage: 1d4+3
    +3 Strength modifier.

Name: Twin Strike

PowerUsage: At-Will
ActionType: Standard Action
Flavor: If the first attack doesn't kill it, the second one might.
Display: Ranger Attack 1
Keywords: Martial, Weapon
AttackType: Melee or Ranged weapon
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
Level: 1
PowerType: Attack
Weapon: Longsword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
Weapon: Short sword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
Weapon: Longbow:
  AttackStat: Dexterity
  Defense: AC
  Hit: 5
    +3 Dexterity modifier.
    +0 half your level.
    +2 proficiency bonus.

Encounter Powers

Name: Elven Accuracy

PowerUsage: Encounter
ActionType: Free Action
Flavor: With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Display: Elf Racial Power
AttackType: Personal
Effect:
    Reroll the attack roll. Use the second roll, even if it's lower.

Name: Dire Wolverine Strike

PowerUsage: Encounter
ActionType: Standard Action
Flavor: Enemies surround you—much to their chagrin, as you slash them to pieces with the ferocity of a wounded dire wolverine.
Display: Ranger Attack 1
Keywords: Martial, Weapon
AttackType: Close burst 1
Target: Each enemy in the burst you can see
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level: 1
PowerType: Attack
Weapon: Longsword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d8+3
    +3 Strength modifier.
Weapon: Short sword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d6+3
    +3 Strength modifier.

Daily Powers

Name: Jaws of the Wolf

PowerUsage: Daily
ActionType: Standard Action
Flavor: You use your weapons to hedge in your foe and trick him into exposing a weak spot, at which point you strike.
Display: Ranger Attack 1
Keywords: Martial, Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage per attack.
Miss: Half damage per attack.
Level: 1
PowerType: Attack
Weapon: Longsword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 2d8+3
    +3 Strength modifier.
Weapon: Short sword:
  AttackStat: Strength
  Defense: AC
  Hit: 6
    +3 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 2d6+3
    +3 Strength modifier.