Olaf Grut: Human Wizard level 1(xml)

Details

PlayerBen Berry
Height
Weight
Gender
Age
Alignment
Company
Portrait
Experience
CarriedMoney91 gp; 9 sp
StoredMoney
Traits
Appearance
Companions
Notes

Stats

Abilities

AbilityScoresModifierCheck
Str1000
Con14+2+2
Dex1000
Int18+4+4
Wis16+3+3
Cha1000

Health

Hit PointsBloodiedSurgesHeal
241286

Defenses

AC Fortitude Reflex Will
14 13 15 16

Skills

SkillModiferTrained
Acrobatics (Dex)0
Arcana (Int)+91
Athletics (Str)0
Bluff (Cha)0
Diplomacy (Cha)+51
Dungeoneering (Wis)+3
Endurance (Con)+2
Heal (Wis)+3
History (Int)+91
Insight (Wis)+81
Intimidate (Cha)0
Nature (Wis)+81
Perception (Wis)+3
Religion (Int)+4
Stealth (Dex)0
Streetwise (Cha)0
Thievery (Dex)0

Powers

At-Will Powers

PowerAction
Melee Basic AttackStandard Action
Ranged Basic AttackStandard Action
Ghost SoundStandard Action
LightMinor Action
Mage HandMinor Action
PrestidigitationStandard Action
Cloud of DaggersStandard Action
Ray of FrostStandard Action

Encounter Powers

PowerAction
Heroic EffortNo Action
Wand of AccuracyFree Action
Icy TerrainStandard Action

Daily Powers

PowerAction
Freezing CloudStandard Action
SleepStandard Action

Feats

Feat
Enlarge Spell
Ritual Caster
Improved Initiative

Equipment

Gear

QtyItemEquipped
1Spellbook0
1Backpack (empty)0
1Bedroll0
1Trail Rations0
1Magic Orb +11

Weapons

QtyItemEquipped
1Dagger1

Rituals

QtyItemLevel
1Brew Potion1
1Comprehend Language1
1Animal Messenger1

Powers

At-Will Powers

Name: Melee Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a melee weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Weapon: Dagger:
  AttackStat: Strength
  Defense: AC
  Hit: 3
    +0 Strength modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d4
    +0 Strength modifier.
Weapon: Unarmed:
  AttackStat: Strength
  Defense: AC
  Hit: 0
    +0 Strength modifier.
    +0 half your level.
  Damage: 1d4
    +0 Strength modifier.

Name: Ranged Basic Attack

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You resort to the simple attack you learned when you first picked up a ranged weapon.
Display: Basic Attack
Keywords: Weapon
AttackType: Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Weapon: Dagger:
  AttackStat: Dexterity
  Defense: AC
  Hit: 3
    +0 Dexterity modifier.
    +0 half your level.
    +3 proficiency bonus.
  Damage: 1d4
    +0 Dexterity modifier.
Weapon: Unarmed:
  AttackStat: Dexterity
  Defense: AC
  Hit: 0
    +0 Dexterity modifier.
    +0 half your level.
  Damage: 1d4
    +0 Dexterity modifier.

Name: Ghost Sound

PowerUsage: At-Will
ActionType: Standard Action
Flavor: With a wink, you create an illusory sound that emanates from a distant location.
Display: Wizard Utility
Keywords: Arcane, Illusion
AttackType: Ranged 10
Target: One object or unoccupied square
Effect:
    You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
PowerType: Utility

Name: Light

PowerUsage: At-Will
ActionType: Minor Action
Flavor: With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.
Display: Wizard Utility
Keywords: Arcane
AttackType: Ranged 5
Target: One object or unoccupied square
Effect:
    The target sheds bright light until the end of the encounter or until you use this power again. The light fills the target's space and all squares within 4 squares of it. Putting out the light is a free action.
PowerType: Utility

Name: Mage Hand

PowerUsage: At-Will
ActionType: Minor Action
Flavor: You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.
Display: Wizard Utility
Keywords: Arcane, Conjuration
AttackType: Ranged 5
Effect:
    You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions.
PowerType: Utility

Name: Prestidigitation

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.
Display: Wizard Utility
Keywords: Arcane
AttackType: Ranged 2
Effect:
    Use this cantrip to accomplish one of the effects given below:
    * Change the color of items in 1 cubic foot.
    * Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
    * Clean or soil items in 1 cubic foot.
    * Instantly light (or snuff out) a candle, a torch, or a small campfire.
    * Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
    * Make a small mark or symbol appear on a surface for up to 1 hour.
    * Produce out of nothingness a small item or image that exists until the end of your next turn.
    * Make a small, handheld item invisible until the end of your next turn.
PowerType: Utility

Name: Cloud of Daggers

PowerUsage: At-Will
ActionType: Standard Action
Flavor: You create a small cloud of whirling daggers of force that relentlessly attack creatures in the area.
Display: Wizard Attack 1
Keywords: Arcane, Force, Implement
AttackType: Area 1 square within 10 squares
Target: Each creature in square
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier force damage. Increase damage to 2d6 + Intelligence modifier at 21st level.
Effect:
    The power's area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.
Level: 1
PowerType: Attack
Weapon: Magic Orb +1:
  AttackStat: Intelligence
  Defense: Reflex
  Hit: 5
    +4 Intelligence modifier.
    +0 half your level.
    +1 enhancement bonus.
  Damage: 1d6+5
    +4 Intelligence modifier.
    +1 enhancement bonus.
Weapon: Unarmed:
  AttackStat: Intelligence
  Defense: Reflex
  Hit: 4
    +4 Intelligence modifier.
    +0 half your level.
  Damage: 1d6+4
    +4 Intelligence modifier.

Name: Ray of Frost

PowerUsage: At-Will
ActionType: Standard Action
Flavor: A blisteringly cold ray of white frost streaks to your target.
Display: Wizard Attack 1
Keywords: Arcane, Cold, Implement
AttackType: Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.
Level: 1
PowerType: Attack
Weapon: Magic Orb +1:
  AttackStat: Intelligence
  Defense: Fortitude
  Hit: 5
    +4 Intelligence modifier.
    +0 half your level.
    +1 enhancement bonus.
  Damage: 1d6+5
    +4 Intelligence modifier.
    +1 enhancement bonus.
Weapon: Unarmed:
  AttackStat: Intelligence
  Defense: Fortitude
  Hit: 4
    +4 Intelligence modifier.
    +0 half your level.
  Damage: 1d6+4
    +4 Intelligence modifier.

Encounter Powers

Name: Heroic Effort

PowerUsage: Encounter
ActionType: No Action
Flavor: Your grim focus and unbridled energy means that failure is not an option.
Display: Human Racial Power
AttackType: Personal
Effect:
    You gain a +4 racial bonus to the attack roll or the saving throw.

Name: Wand of Accuracy

PowerUsage: Encounter
ActionType: Free Action
Flavor: This form of mastery is good for war wizards because it helps increase their accuracy with damaging powers.
Display: Wand of Accuracy Power
Keywords: Implement
Effect:
    you gain a bonus to a single attack roll equal to your Dexterity modifier.

Name: Icy Terrain

PowerUsage: Encounter
ActionType: Standard Action
Flavor: With frosty breath, you utter a single arcane word that creates a treacherous patch of ice on the ground, hampering your foes.
Display: Wizard Attack 1
Keywords: Arcane, Cold, Implement
AttackType: Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.
Effect:
    The power's area is difficult terrain until the end of your next turn. You can end this effect as a minor action.
Level: 1
PowerType: Attack
Weapon: Magic Orb +1:
  AttackStat: Intelligence
  Defense: Reflex
  Hit: 5
    +4 Intelligence modifier.
    +0 half your level.
    +1 enhancement bonus.
  Damage: 1d6+5
    +4 Intelligence modifier.
    +1 enhancement bonus.
Weapon: Unarmed:
  AttackStat: Intelligence
  Defense: Reflex
  Hit: 4
    +4 Intelligence modifier.
    +0 half your level.
  Damage: 1d6+4
    +4 Intelligence modifier.

Daily Powers

Name: Freezing Cloud

PowerUsage: Daily
ActionType: Standard Action
Flavor: A pellet shoots from your hand and explodes into a cloud of icy mist at the point of impact.
Display: Wizard Attack 1
Keywords: Arcane, Cold, Implement
AttackType: Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier cold damage.
Miss: Half damage.
Effect:
    The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action.
Level: 1
PowerType: Attack
Weapon: Magic Orb +1:
  AttackStat: Intelligence
  Defense: Fortitude
  Hit: 5
    +4 Intelligence modifier.
    +0 half your level.
    +1 enhancement bonus.
  Damage: 1d8+5
    +4 Intelligence modifier.
    +1 enhancement bonus.
Weapon: Unarmed:
  AttackStat: Intelligence
  Defense: Fortitude
  Hit: 4
    +4 Intelligence modifier.
    +0 half your level.
  Damage: 1d8+4
    +4 Intelligence modifier.

Name: Sleep

PowerUsage: Daily
ActionType: Standard Action
Flavor: You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness.
Display: Wizard Attack 1
Keywords: Arcane, Charm, Enchantment, Implement
AttackType: Area burst 2 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends).
Miss: The target is slowed (save ends).
Level: 1
PowerType: Attack
Weapon: Magic Orb +1:
  AttackStat: Intelligence
  Defense: Will
  Hit: 5
    +4 Intelligence modifier.
    +0 half your level.
    +1 enhancement bonus.
Weapon: Unarmed:
  AttackStat: Intelligence
  Defense: Will
  Hit: 4
    +4 Intelligence modifier.
    +0 half your level.