Characters: Iana Baton, Griffyn, Duet Alexander, Aurian Stef, Mayre Stoutheart, Bram, Wogren Duval, Quentin, Bartok
This is a collaborative synopsis of the 9 September 2006 game in the Oceania campaign of the Daleth world.
While resting and recovering in the dragon's cave, Griffyn finds a secret passage that leads to cave. The party decides to explore the cave before continuing up the mountain to the Druid's lair.
Once inside, they discover that the natural passageway leads to a constructed underground structure that was likely once a keep or hideaway. Slowly advancing into the keep, they discover a large room with some rubble and 2 suits of rusty armor standing in niches in the opposite side. As they enter the room, the armor begins to move and they find themselves under attack. The armor is no match for the party's power but the noise echoes ominously through the various passageways.
After more exploring, they discover that the rubble in this room includes some old human bones and other remnants of ages past robbers. The party moves on to see what else they can find. As the leave the room, the two suits of armor begins to pull themselves back together and resume their guard in the alcoves. A little dented but otherwise as they were found.
After more exploring they find another suit guarding some human supplies and a ladder leading up. Again the party deals with the armor quickly and then ascends to the next level.
This level has burning torches in the halls and can hear the noise of someone talking so they decide to send Griffyn off exploring under one of Bram's Invisibility spells. Griffyn discovers more suits, a room full of hobgoblins, a kitchen with more hobgoblins fixing a disgusting dinner, a store room with hobgoblin equipment and supplies and a ladder leading up.
Griffyn returns and tells the party what he has seen. The armor will give them away as soon as it sees any of them so the must carefully plan their attack. Bram suggest that he and Clovis run past the armor and get in position for Bram to cast a Fireball into the room with the hobgoblins. The rest of the party will deal with the armor and then more up to deal with those that survive the Fireball. The plan goes even better than expected and the entire level is cleared quickly.
The next level has wall hangings, carpet, and fresh air. The party discovers that there is a natural opening filled with hobgoblins guarding a cave entrance. There is a hallway leading from this opening to a set of wooden doors. The party sneaks to the doors and slips in. Sitting across the room behind a wooden desk is an old man in fine robes eating dinner. They have found the druid.
Bram verifies that they have in fact found Lim and then announces that he is under arrest and will be escorted to town where justice is waiting. Lim decides to fight and begins by opening a drawer to the desk and the room goes pitch black. Even with this advantage, the druid can't resist the powerful attack by the party and when Iana covers the coin that had Darkness cast on it, the druid surrenders before Quentin can finish him off.
Gagged and tied, the party sneaks the druid out of the cave and back to town. Duet learns by reading the surface thoughts of Lim that he is quite mad. Having his grove destroyed by the town unhinged him and he and been on a misguided mission fix this wrong. The town decides that his crimes warrant judgment by the Governor in Lynd so he is sent on the next ship for trial.